Starter Set Incursion Batrep Paradise Lost

 Paradise Lost

An Incursion Starter Set BatRep

The Forces;

Aztec

10 models = 3 teams

1x3 Bound Dead joined by High Priest

1x3 Bound Dead

1x3 Eagle Warriors

Inuit

10 models = 3 teams

1x3 Arvik w/ Harpoons Joined by Tuvaak Master

1x3 Arvik w/ Harpoons

1x3 Arvik w/ Bows

Tribal Nations

10 models = 3 teams

1x3 Mohawk Warriors w/ Tomahawks joined by Sachem

1x3 Mohawk Warriors w/ Tomahawks

1x3 Seneca Archers

Deployment and alignment;

Tribal Nations: Everliving, Inuit and Aztec: Everchanging

The Tribal Nations rolled first pick and chose a wooded table edge for cover while their Woodsmen ability would allow them to move quickly through that cover. The Aztecs decided to get as far away from the better than avg Seneca archers and set up on the opposite side of the table. Finally, the Inuit opted for a bit more open terrain though this put them in danger of ranged attacks from both sides.


Turn 1

Unit Activation Dice (UAD), did not overly favor any one Force. Using Blessing Movement shenanigans TN and Aztecs were able to reach the Garden. Only Aztecs were able to search but this only angered the gods. The Bound Dead managed to pass the -2 Brave Test and remained in place. Until the Inuit charged the unit (after surviving a salvo from the Eagle Warriors and passing an Activation test), killing one but also taking a wound in the offing. The units are now locked in combat.

Inuit archers fire on the Seneca archers doing no wounds but inflict a Brave Status Marker (bsm). The Senecas test to fire back but fail and now sit with 2 BSM. 2 Markers were activated resulting in 2 beasts being summoned. The Aztec High Priest and his unit killed one but took a casualty while the Inuit Master inflicted a single wound on the other and remain locked in Combat.



Turn 2

UAD Slightly favored Inuit but nothing of consequence.

The Inuit Master and his team failed to wound the 2 Bound Dead with whom they were locked in combat. However the remainder of the Bound Dead unit failed their Activation test and could do nothing, losing their chance to search. The Mohawk unit tha twas already in the Garden searched twice failing on both attempts to find the Magic Herbs.

The TN Sachem unit made it into the Garden’s interior in commanding fashion. But the Eagles Warriors advance and fire on the TN unit causing 2 wounds. Both saves are failed but the Sachem refutes one wound with Toughness. Seneca archers having shed their BSMs due to a Blessing fire on the Inuit archers slaying one of the hardy warriors.The Sachem unit gains a nod from the Gods after activating a Marker gaining +1 to Brave and Fi through the next turn. The remaining Beast is vanquished by the Unuit. Meanwhile the Aztec High Priest fails his Brave Test with a 10 and remains unable to do anything.

The battlefield is a mosh pit!



Turn 3

UAD heavily favored the Inuit.

The Tuvaak Master activates first searching for the Herbs, initially failing then finally finding the precious flora. 1 VP to the Inuit. Another Inuit unit charges the Aztec High Priest team killing 2 Bound Dead but losing one of their own.

The Sachem team, in an attempt to force the Master to flee charges the inuit but tragically loses 2 while inflicting no damage. Despite the Sachem’s buffed Barve status being a 10 he fails his Brave test and flees.

The Arvik archers attempt to activate but fail and stand orderless with 2 pins. Meanwhile, at the opposite end of the battlefield, the Eagle Warriors fire at the Inuit in combat with their High Priest sending them to an icy grave.

In a bid to once and for all end the Inuit Master’s hold on the Herbs the Mohawks charge in but alas find only death as “Hardy” kept the mortally wounded Inuit fighting on.

Casualties are heavy with all 3 Heroes fighting or fleeing as sole survivors.

Turn 4

UAD slightly favors Aztecs

First Activation the Eagle Warriors fire on the Inuit Master failing to do any damage but inflict another BSM. While the Inuit bowmen March into the garden in anticipation of supporting their Leader. Noble, but to no successful end as the Seneca Archers move up, then loose arrows hitting their marks. At least the Arvik laid down their lives doing their duty.

The Sachem, despite carrying 5 BSM passes his Stop Fleeing test and then successfully regroups reducing his BSM count even further! The 2 Bound Dead still locked in combat with the Inuit Master fail to wound him  and with the last Activation the Master kills, (or re-kills) another of the Bound Dead.

He still stubbornly holds on to his prize…



Turn 5

UAD favors TN

The Sachem is Blessed as 2 Mohawk Warriors return to fight by his side.  The Seneca Archers Focus Fire at the Eagle Warriors just within range killing one and inflicting a BSM.

Those same Eagle Warriors fire two arrows at the still stuck- in Inuit Master failing to wound but inflicting another BSM. Ther single remaining Bound Dead in combat with the Master is Blessed with stalwart bravery and attacks the Inuit to no avail.

In a seemingly last resort the Aztec High Priest charges the Tuuvak Master doing no wounds and taking none but wins combat simply by the BSM value. Beating all odds the Master rolls a 1 for his Brave test and continues to hold firm!

Truly a testament to the hardy character of the Inuit!



Turn 6

UAD favored the Aztecs w/ the help of a Blessing to increase the value of one die.

In a bid to force the Tuvaak Master to flee the Eagle Warriors charged into combat but again the bulwark of a warrior stood fast! The TN Sachem team charged in as well finally killing the Master while losing one of his newly resurrected Mohawks. But in a cruel twist this gave the Aztec High Priest the opportunity to pick up the pottery containing the magic Herbs. Which he hid away as he moved away from the fray.

A D10 was rolled for a 7th turn but the die landing on a 6 denied a prolonged ending.

Aztecs 3VP, Inuit 1VP, Tribal Nations 0VP.

This was in all respects an epic game. Lots of strat and tac with action abounding. All with just 10 minis per Force.


Balance is the Path to the One...

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